Projects by piggles

Classic Castle AdventureA remake of the Classic Castle adventure from David Ahl's "Creative Computing" magazine from the 70's and 80's. This game runs better if you paste the code into the development window as the Google-applet combo with text and graphics makes the text off-center and scrolls it off the screen before it is supposed to. This version is different in that the player stats are simplified, the battles tend to be easier to win, and you have a food supply that will run out. You will gain food by eating some of the critters you slay in the dungeon, or by buying it from vendors. Also, you have a lamp that you can shine into any adjacent space so you can see what's there before you step in. Feel free to edit and revise the game to try new things. This site is about learning and sharing and I look forward to you playing with it.
Tileset TestThis is a test of a graphical tileset for adventure games. Currently, the display is rather slow, because I use an if-then to test each pixel of the tile, so the next test will involve explicit plotting commands for each pixel, and that should save a number of cycles and make it run faster.
Tileset test 2An experimental graphical tileset for adventure games. This one is faster than the previous one, but still rather slow. I think due to the fact that this is a double-interpreted language. Or triple, if you consider BASIC to Javascript to then to video memory. I don't think it would be appropriate for games requiring fast reflexes, or even for rogue-likes. However, I think it may be good for still displays of a strategic map.